# Appliance showroom line-up (Home Appliances and Utility Room)

Every cold storage and cooking hero in the pack at a shared scale, laid out as a showroom would: a back row of tall refrigeration, a second row of undercounter refrigeration, a row of cookers, ovens and microwaves standing on the floor as delivered stock, four hobs displayed...

- **URL:** https://3dassets.dev/assets/home-appliances-and-utility-appliance-showroom-6c81543d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/14180/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/home-appliances-and-utility-appliance-showroom-6c81543d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Realistic, Kit / Set
- **Geometry:** 49,508 triangles, 109,583 vertices, 217 meshes, 6 materials, 0 textures
- **Size (m):** 8.317 × 2.572 × 4.614
- **Animations:** none
- **File size:** 1.86 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Every cold storage and cooking hero in the pack at a shared scale, laid out as a showroom would: a back row of tall refrigeration, a second row of undercounter refrigeration, a row of cookers, ovens and microwaves standing on the floor as delivered stock, four hobs displayed on worktop samples, and the extraction range hung above the aisle. Use it to compare proportions before picking a model. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/14180/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ApplianceShowroomLineUpHomeAppliancesAndUtilityRoom(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/14180/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/14180/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/14180/v1/model.glb" alt="Appliance showroom line-up (Home Appliances and Utility Room)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/14180/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/14180/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/home-appliances-and-utility-appliance-showroom-6c81543d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.