# Plaster Wall Bay With Round Window 4 m (Hero Shooter Harbour Payload)

Free 3D game asset: a modular plaster wall bay with a round window, shutters and a sill for a hero shooter harbour map, 4 m wide with connector ports.

- **URL:** https://3dassets.dev/assets/hero-shooter-harbour-payload-wall-bay-window-97bfc04d
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27692/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hero-shooter-harbour-payload-wall-bay-window-97bfc04d
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Sci-Fi, Stylized, Modular
- **Geometry:** 1,400 triangles, 1,608 vertices, 5 meshes, 5 materials, 1 textures
- **Size (m):** 4.02 × 4 × 0.53
- **Animations:** none
- **File size:** 0.22 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A plaster wall bay pierced by a round window: a sea blue frame ring, a lit pane behind it, a shutter each side and a stone sill below. The pivot is on the grid origin and a port sits at each end. Dimensions 4.02 × 4.00 × 0.53 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27692/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PlasterWallBayWithRoundWindow4MHeroShooterHarbourPayload(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27692/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27692/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27692/v1/model.glb" alt="Plaster Wall Bay With Round Window 4 m (Hero Shooter Harbour Payload)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27692/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27692/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hero-shooter-harbour-payload-wall-bay-window-97bfc04d · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.