# Terracotta Plaster Wall Bay 4 m (Hero Shooter Harbour Payload)

Free 3D game asset: a modular terracotta plaster wall bay for a hero shooter harbour map, 4 m wide and 4 m high with a connector port at each end.

- **URL:** https://3dassets.dev/assets/hero-shooter-harbour-payload-wall-bay-terracotta-e1ccec34
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27691/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hero-shooter-harbour-payload-wall-bay-terracotta-e1ccec34
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Sci-Fi, Stylized, Modular
- **Geometry:** 584 triangles, 570 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 4.02 × 4 × 0.5
- **Animations:** none
- **File size:** 0.19 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A plain terracotta plaster wall bay for the harbour town kit: a 4 m by 4 m panel 0.3 m thick on a stone plinth, with a painted cornice band and a pilaster at each end. The pivot is on the grid origin, so bays stack at a 4 m storey and run end to end. Dimensions 4.02 × 4.00 × 0.50 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27691/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TerracottaPlasterWallBay4MHeroShooterHarbourPayload(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27691/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27691/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27691/v1/model.glb" alt="Terracotta Plaster Wall Bay 4 m (Hero Shooter Harbour Payload)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27691/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27691/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hero-shooter-harbour-payload-wall-bay-terracotta-e1ccec34 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.