# Plaster Wall Bay With Door And Balcony (Hero Shooter Harbour Payload)

Free 3D game asset: a modular plaster wall bay with a timber door, a stone balcony and a steel rail for a hero shooter harbour map, 4 m wide with connector ports.

- **URL:** https://3dassets.dev/assets/hero-shooter-harbour-payload-wall-bay-door-balcony-7e155b3c
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27693/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hero-shooter-harbour-payload-wall-bay-door-balcony-7e155b3c
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Sci-Fi, Stylized, Modular
- **Geometry:** 1,408 triangles, 1,436 vertices, 6 meshes, 6 materials, 2 textures
- **Size (m):** 4.02 × 4 × 1.42
- **Animations:** none
- **File size:** 0.25 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A plaster wall bay with a doorway through it: sea blue jambs and a head beam around a timber leaf, and a stone balcony on the front with a steel rail. The pivot is on the grid origin and a port sits at each end. Dimensions 4.02 × 4.00 × 1.42 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27693/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PlasterWallBayWithDoorAndBalconyHeroShooterHarbourPayload(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27693/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27693/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27693/v1/model.glb" alt="Plaster Wall Bay With Door And Balcony (Hero Shooter Harbour Payload)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27693/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27693/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hero-shooter-harbour-payload-wall-bay-door-balcony-7e155b3c · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.