# Arched Colonnade Bay 4 m (Hero Shooter Harbour Payload)

Free 3D game asset: a modular arched colonnade bay for a hero shooter harbour map, 4 m wide with square piers, a plaster arch and connector ports at each end.

- **URL:** https://3dassets.dev/assets/hero-shooter-harbour-payload-wall-bay-colonnade-96f88077
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27694/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hero-shooter-harbour-payload-wall-bay-colonnade-96f88077
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Sci-Fi, Stylized, Modular
- **Geometry:** 1,648 triangles, 1,217 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 4.16 × 4.066 × 0.78
- **Animations:** none
- **File size:** 0.21 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

An open colonnade bay for the ground floor of a harbour building: two square plaster piers on a stone plinth with capitals, a semicircular arch between them and a terracotta cornice above. The pivot is on the grid origin and a port sits at each end. Dimensions 4.16 × 4.07 × 0.78 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27694/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ArchedColonnadeBay4MHeroShooterHarbourPayload(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27694/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27694/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27694/v1/model.glb" alt="Arched Colonnade Bay 4 m (Hero Shooter Harbour Payload)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27694/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27694/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hero-shooter-harbour-payload-wall-bay-colonnade-96f88077 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.