# Payload Track Quarter Curve (Hero Shooter Harbour Payload)

Free 3D game asset: a quarter turn payload track segment for a hero shooter map, a lit guide strip between curved rails, with connector ports on two edges of its 2 m cell.

- **URL:** https://3dassets.dev/assets/hero-shooter-harbour-payload-track-payload-curve-3295c8c1
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27687/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hero-shooter-harbour-payload-track-payload-curve-3295c8c1
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Sci-Fi, Stylized, Modular
- **Geometry:** 3,456 triangles, 2,994 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 1.668 × 0.12 × 1.668
- **Animations:** none
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A quarter turn of payload track on a 2 m cell: a curved dark bed with a rail each side and a glowing guide strip, turning a run from one cell edge to the next. The pivot is on the grid origin, with a port at the middle of the north edge and one at the middle of the west edge. Dimensions 1.67 × 0.12 × 1.67 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27687/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PayloadTrackQuarterCurveHeroShooterHarbourPayload(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27687/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27687/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27687/v1/model.glb" alt="Payload Track Quarter Curve (Hero Shooter Harbour Payload)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27687/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27687/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hero-shooter-harbour-payload-track-payload-curve-3295c8c1 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.