# Rooftop Terrace With Rail 4 m (Hero Shooter Harbour Payload)

Free 3D game asset: a 4 m rooftop terrace deck for a hero shooter harbour map, with a plaster balustrade on three sides and one open edge.

- **URL:** https://3dassets.dev/assets/hero-shooter-harbour-payload-rooftop-terrace-railed-f009718a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27699/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hero-shooter-harbour-payload-rooftop-terrace-railed-f009718a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Sci-Fi, Stylized
- **Geometry:** 1,536 triangles, 1,499 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 4.05 × 0.92 × 4.1
- **Animations:** none
- **File size:** 0.21 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A 4 m rooftop terrace for the harbour town: a stone deck with a pale screed, a plaster balustrade with turned uprights and a terracotta capping on three sides, and one open edge so two terraces join into a larger roof. The pivot is on the grid origin. Dimensions 4.05 × 0.92 × 4.10 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27699/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RooftopTerraceWithRail4MHeroShooterHarbourPayload(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27699/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27699/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27699/v1/model.glb" alt="Rooftop Terrace With Rail 4 m (Hero Shooter Harbour Payload)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27699/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27699/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hero-shooter-harbour-payload-rooftop-terrace-railed-f009718a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.