# Tiled Roof Slope 4 m (Hero Shooter Harbour Payload)

Free 3D game asset: a 4 m tiled roof slope for a hero shooter harbour map, 2 m deep and rising 1.2 m, with terracotta pantile courses on a timber deck.

- **URL:** https://3dassets.dev/assets/hero-shooter-harbour-payload-roof-slope-tiled-92e25819
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27696/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hero-shooter-harbour-payload-roof-slope-tiled-92e25819
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Sci-Fi, Stylized
- **Geometry:** 1,080 triangles, 949 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 4 × 1.444 × 2.19
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

One 4 m pitched roof slope for the harbour town kit: a timber deck at a 31 degree pitch carrying nine terracotta pantile courses, rising 1.2 m over a 2 m run. The pivot is on the grid origin so a pair meets at a ridge. Dimensions 4.00 × 1.44 × 2.19 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27696/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function TiledRoofSlope4MHeroShooterHarbourPayload(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27696/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27696/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27696/v1/model.glb" alt="Tiled Roof Slope 4 m (Hero Shooter Harbour Payload)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27696/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27696/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hero-shooter-harbour-payload-roof-slope-tiled-92e25819 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.