# Smoke Canister (Hero Shooter Harbour Payload)

Free 3D model of a stylized smoke canister for a hero shooter scout: a 0.26 m sea blue cylinder with a steel head, orange lever and a lit band.

- **URL:** https://3dassets.dev/assets/hero-shooter-harbour-payload-item-smoke-canister-ae0ea8b5
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27676/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hero-shooter-harbour-payload-item-smoke-canister-ae0ea8b5
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Sci-Fi, Stylized
- **Geometry:** 548 triangles, 447 vertices, 5 meshes, 5 materials, 0 textures
- **Size (m):** 0.132 × 0.265 × 0.132
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Sable’s smoke canister standing upright: a sea blue body with a lit band, a dark base ring and a steel head with an orange spoon lever. Dimensions 0.13 × 0.27 × 0.13 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27676/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SmokeCanisterHeroShooterHarbourPayload(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27676/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27676/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27676/v1/model.glb" alt="Smoke Canister (Hero Shooter Harbour Payload)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27676/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27676/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hero-shooter-harbour-payload-item-smoke-canister-ae0ea8b5 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.