# Proximity Mine (Hero Shooter Harbour Payload)

Free 3D game asset: a small stylized proximity mine for a hero shooter, a 0.3 m domed puck with a glowing trigger ring and four ground clips.

- **URL:** https://3dassets.dev/assets/hero-shooter-harbour-payload-item-proximity-mine-eaff1cab
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27673/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hero-shooter-harbour-payload-item-proximity-mine-eaff1cab
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Sci-Fi, Stylized
- **Geometry:** 1,088 triangles, 795 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 0.28 × 0.18 × 0.28
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Quill’s proximity mine: a weighted puck under a cyan dome, ringed by a glowing trigger band with four steel ground clips around the rim. Dimensions 0.28 × 0.18 × 0.28 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27673/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ProximityMineHeroShooterHarbourPayload(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27673/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27673/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27673/v1/model.glb" alt="Proximity Mine (Hero Shooter Harbour Payload)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27673/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27673/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hero-shooter-harbour-payload-item-proximity-mine-eaff1cab · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.