# Deployed Barrier Wall (Hero Shooter Harbour Payload)

Free 3D game asset: a deployed hero shooter barrier, a 2.4 m wide standing energy pane between two emitter posts with a lit crown bar.

- **URL:** https://3dassets.dev/assets/hero-shooter-harbour-payload-item-barrier-wall-c07c5f43
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27672/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hero-shooter-harbour-payload-item-barrier-wall-c07c5f43
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Sci-Fi, Stylized
- **Geometry:** 1,452 triangles, 1,052 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 2.2 × 1.73 × 0.34
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

The barrier Bulwark deploys, standing on its own foot bar: two emitter posts carrying a lit energy pane 1.4 m high, capped by a cyan crown bar with a lamp at each end. Dimensions 2.20 × 1.73 × 0.34 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27672/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function DeployedBarrierWallHeroShooterHarbourPayload(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27672/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27672/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27672/v1/model.glb" alt="Deployed Barrier Wall (Hero Shooter Harbour Payload)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27672/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27672/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hero-shooter-harbour-payload-item-barrier-wall-c07c5f43 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.