# Bulwark Heavy Tank Hero Figure (Hero Shooter Harbour Payload)

Free 3D model of a stylized hero shooter tank character: a 2.4 m armoured suit with a forearm barrier emitter whose panels unfold. Static posed figure with animated gear parts, no rig or skeleton.

- **URL:** https://3dassets.dev/assets/hero-shooter-harbour-payload-hero-bulwark-idle-d285f2ff
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27649/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hero-shooter-harbour-payload-hero-bulwark-idle-d285f2ff
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Sci-Fi, Stylized, Animated
- **Geometry:** 7,734 triangles, 5,664 vertices, 9 meshes, 5 materials, 0 textures
- **Size (m):** 1.376 × 2.286 × 0.819
- **Animations:** open, close
- **File size:** 0.13 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Bulwark, the heaviest hero in the set: a 2.4 m armoured suit on a broad frame, with layered chest and hip plates, deep pauldrons and a forearm barrier emitter on the left arm, standing at rest with the emitter folded. Dimensions 1.38 × 2.29 × 0.82 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Rigid node-transform clips open, close turn named gear parts on their own pivots. No skinning, no skeleton, no collision or navigation data. Static posed figure with animated gear parts, no rig or skeleton: body, arms, legs and head are one solid.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27649/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function BulwarkHeavyTankHeroFigureHeroShooterHarbourPayload(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27649/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27649/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27649/v1/model.glb" alt="Bulwark Heavy Tank Hero Figure (Hero Shooter Harbour Payload)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27649/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27649/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/hero-shooter-harbour-payload-hero-bulwark-idle-d285f2ff · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.