# Bulwark Hero Figure Barrier Raised (Hero Shooter Harbour Payload)

Free 3D model of a hero shooter tank character with its forearm barrier emitter unfolded and the energy panel lit. Static posed figure with animated gear parts, no rig or skeleton.

- **URL:** https://3dassets.dev/assets/hero-shooter-harbour-payload-hero-bulwark-barrier-rais-3eb6ad57
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27647/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hero-shooter-harbour-payload-hero-bulwark-barrier-rais-3eb6ad57
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Characters & Creatures
- **Tags:** Sci-Fi, Stylized
- **Geometry:** 7,842 triangles, 5,758 vertices, 9 meshes, 5 materials, 0 textures
- **Size (m):** 1.651 × 2.343 × 1.303
- **Animations:** none
- **File size:** 0.14 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Bulwark, the heaviest hero in the set: a 2.4 m armoured suit on a broad frame, with layered chest and hip plates, deep pauldrons and a forearm barrier emitter on the left arm, braced forward with the emitter panels unfolded around a lit energy field. Dimensions 1.65 × 2.34 × 1.30 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Static geometry; no rig, animation, collision or navigation data. Static posed figure with animated gear parts, no rig or skeleton: body, arms, legs and head are one solid.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27647/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BulwarkHeroFigureBarrierRaisedHeroShooterHarbourPayload(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27647/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27647/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27647/v1/model.glb" alt="Bulwark Hero Figure Barrier Raised (Hero Shooter Harbour Payload)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27647/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27647/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hero-shooter-harbour-payload-hero-bulwark-barrier-rais-3eb6ad57 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.