# Exterior Stone Stair Flight (Hero Shooter Harbour Payload)

Free 3D game asset: a 4 m rise exterior stone stair for a hero shooter harbour map, twelve steps with a plaster spine wall and a steel handrail.

- **URL:** https://3dassets.dev/assets/hero-shooter-harbour-payload-exterior-stair-flight-60526959
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27700/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hero-shooter-harbour-payload-exterior-stair-flight-60526959
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Sci-Fi, Stylized
- **Geometry:** 1,672 triangles, 1,587 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 1.74 × 4.71 × 4.36
- **Animations:** none
- **File size:** 0.22 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

An exterior stair climbing one 4 m storey: twelve stone treads over a 4 m run, a plaster spine wall on one side and a steel handrail on posts on the other. The pivot is on the grid origin at the foot of the flight. Dimensions 1.74 × 4.71 × 4.36 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27700/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ExteriorStoneStairFlightHeroShooterHarbourPayload(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27700/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27700/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27700/v1/model.glb" alt="Exterior Stone Stair Flight (Hero Shooter Harbour Payload)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27700/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27700/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hero-shooter-harbour-payload-exterior-stair-flight-60526959 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.