# Covered Bridge Span 4 m (Hero Shooter Harbour Payload)

Free 3D game asset: a 4 m covered bridge span for a hero shooter harbour map, a stone deck with plaster parapets, columns and a tiled roof.

- **URL:** https://3dassets.dev/assets/hero-shooter-harbour-payload-covered-bridge-span-163146a7
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27721/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hero-shooter-harbour-payload-covered-bridge-span-163146a7
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Sci-Fi, Stylized
- **Geometry:** 1,212 triangles, 1,101 vertices, 4 meshes, 4 materials, 2 textures
- **Size (m):** 4.302 × 3.5 × 3.085
- **Animations:** none
- **File size:** 0.25 MB
- **Downloads:** 1
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A covered bridge span crossing between two buildings: a 4 m stone deck with plaster parapets capped in terracotta, three columns a side and a timber ceiling under a small tiled roof. The pivot is on the grid origin at deck level. Dimensions 4.30 × 3.50 × 3.09 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27721/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CoveredBridgeSpan4MHeroShooterHarbourPayload(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27721/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27721/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27721/v1/model.glb" alt="Covered Bridge Span 4 m (Hero Shooter Harbour Payload)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27721/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27721/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hero-shooter-harbour-payload-covered-bridge-span-163146a7 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.