# Round Corner Tower Segment (Hero Shooter Harbour Payload)

Free 3D game asset: a 3 m wide round corner tower for a hero shooter harbour map, 4.7 m tall with a stone base, banded cornice and four shuttered slits.

- **URL:** https://3dassets.dev/assets/hero-shooter-harbour-payload-corner-tower-segment-8f3e4a31
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27695/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hero-shooter-harbour-payload-corner-tower-segment-8f3e4a31
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Sci-Fi, Stylized
- **Geometry:** 1,056 triangles, 851 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 3.24 × 4.7 × 3.24
- **Animations:** none
- **File size:** 0.20 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A round corner tower for the harbour town: a tapered plaster drum on a stone base, ringed by a terracotta band and capped by a wide eaves disc, with a shuttered slit on each diagonal. Dimensions 3.24 × 4.70 × 3.24 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. White and terracotta plaster, sea blue, sunlit yellow and coral, with warm orange attack and cool cyan defence markings and emissive strips. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27695/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RoundCornerTowerSegmentHeroShooterHarbourPayload(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27695/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27695/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27695/v1/model.glb" alt="Round Corner Tower Segment (Hero Shooter Harbour Payload)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27695/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27695/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hero-shooter-harbour-payload-corner-tower-segment-8f3e4a31 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.