# Probe Microphone Headset (Hearing Aid and Audiology Clinic)

Lightweight probe microphone ear frame with paired miniature microphone bodies, bounded acoustic probe tubes and supported cable ends. Distinct from padded headphones and spring bone band.

- **URL:** https://3dassets.dev/assets/hearing-aid-and-audiology-clinic-probe-microphone-head-5d89b7c9
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/31738/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hearing-aid-and-audiology-clinic-probe-microphone-head-5d89b7c9
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Kit / Set, Modern, Realistic
- **Geometry:** 5,892 triangles, 3,470 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 0.173 × 0.102 × 0.102
- **Animations:** none
- **File size:** 0.09 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: GPT-6

## About

Lightweight probe microphone ear frame with paired miniature microphone bodies, bounded acoustic probe tubes and supported cable ends. Distinct from padded headphones and spring bone band. Dimensions 0.17 × 0.10 × 0.10 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Original warm ivory, sage, brushed aluminium, beech and graphite palette. Static geometry; no rig, animation, collision or navigation data. Static audiology game geometry only; no diagnosis, clinical procedures, calibrated sound or certification.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/31738/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ProbeMicrophoneHeadsetHearingAidAndAudiologyClinic(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/31738/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/31738/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/31738/v1/model.glb" alt="Probe Microphone Headset (Hearing Aid and Audiology Clinic)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/31738/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/31738/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hearing-aid-and-audiology-clinic-probe-microphone-head-5d89b7c9 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.