# Connector cases (Hardware Store and DIY Warehouse)

Aligned assemblies proving every connector type in the pack: a pallet racking run of frames and beam levels on the 1.35 m bay pitch, a shop shelving run on the same pitch, a trade counter run into a corner, an aisle barrier into a gate, a floor marking tile run into a corner...

- **URL:** https://3dassets.dev/assets/hardware-store-and-diy-warehouse-connector-cases-06abdbbc
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/23986/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/hardware-store-and-diy-warehouse-connector-cases-06abdbbc
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Realistic, Kit / Set
- **Geometry:** 37,828 triangles, 84,437 vertices, 55 meshes, 7 materials, 0 textures
- **Size (m):** 10.24 × 6 × 21.675
- **Animations:** none
- **File size:** 1.52 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Aligned assemblies proving every connector type in the pack: a pallet racking run of frames and beam levels on the 1.35 m bay pitch, a shop shelving run on the same pitch, a trade counter run into a corner, an aisle barrier into a gate, a floor marking tile run into a corner tile, and two loading bay wall modules. Each row is an independent test assembly, and the racking beam levels are shown at floor level so their bay pitch ports line up with the upright frames. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23986/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ConnectorCasesHardwareStoreAndDIYWarehouse(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/23986/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/23986/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/23986/v1/model.glb" alt="Connector cases (Hardware Store and DIY Warehouse)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/23986/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/23986/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/hardware-store-and-diy-warehouse-connector-cases-06abdbbc · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.