# Upper Floor Window Bay (Halloween Slasher Street)

Free 3D model of an upper storey window bay with two hinged louvred shutters and a four pane sash: 4 m Halloween horror game asset module.

- **URL:** https://3dassets.dev/assets/halloween-slasher-street-upper-floor-window-bay-67f7d3d8
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27270/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/halloween-slasher-street-upper-floor-window-bay-67f7d3d8
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Horror, Realistic, Seasonal & Holiday, Exterior, Modular, Animated
- **Geometry:** 2,008 triangles, 2,573 vertices, 8 meshes, 5 materials, 1 textures
- **Size (m):** 4 × 3.059 × 0.34
- **Animations:** open, close
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of an upper storey window bay with two hinged louvred shutters and a four pane sash: 4 m Halloween horror game asset module. Dimensions 4.00 by 3.06 by 0.34 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: shutter-left at (-0.76, 0.06, 0.15) m; shutter-right at (0.76, 0.06, 0.15) m. Connectors: left (bay) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); right (bay) at (2.00, 0.00, 0.00) facing (1, 0, 0); base (bay) at (0.00, 0.00, 0.00) facing (0, -1, 0); top (bay) at (0.00, 3.00, 0.00) facing (0, 1, 0). Upper floor module. Both shutters hinge on their outer stiles and swing back against the wall. The sash, the glazing bars and the sill are fixed; the glass is opaque and nothing is cut through the wall. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27270/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function UpperFloorWindowBayHalloweenSlasherStreet(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27270/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27270/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27270/v1/model.glb" alt="Upper Floor Window Bay (Halloween Slasher Street)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27270/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27270/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/halloween-slasher-street-upper-floor-window-bay-67f7d3d8 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.