# Uncarved Pumpkin (Halloween Slasher Street)

Free 3D model of a large uncarved field pumpkin with a cut stem and stray vine: 0.5 m Halloween horror harvest prop for porches and stalls.

- **URL:** https://3dassets.dev/assets/halloween-slasher-street-uncarved-pumpkin-5652f37b
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27303/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/halloween-slasher-street-uncarved-pumpkin-5652f37b
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Horror, Realistic, Seasonal & Holiday, Exterior
- **Geometry:** 676 triangles, 650 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 0.533 × 0.56 × 0.533
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a large uncarved field pumpkin with a cut stem and stray vine: 0.5 m Halloween horror harvest prop for porches and stalls. Dimensions 0.53 by 0.56 by 0.53 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Eight modelled lobes rather than a smooth sphere, so it reads as a pumpkin from any angle. Origin at grade. Static geometry. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27303/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function UncarvedPumpkinHalloweenSlasherStreet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27303/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27303/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27303/v1/model.glb" alt="Uncarved Pumpkin (Halloween Slasher Street)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27303/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27303/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/halloween-slasher-street-uncarved-pumpkin-5652f37b · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.