# Sodium Street Light (Halloween Slasher Street)

Free 3D model of a 7 m sodium street light with a curved mast arm and a lit cobra head: orange emissive lens for Halloween horror night scenes.

- **URL:** https://3dassets.dev/assets/halloween-slasher-street-sodium-street-light-4cc0541b
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27277/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/halloween-slasher-street-sodium-street-light-4cc0541b
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Horror, Realistic, Seasonal & Holiday, Exterior
- **Geometry:** 436 triangles, 721 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 2.344 × 7.203 × 0.48
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a 7 m sodium street light with a curved mast arm and a lit cobra head: orange emissive lens for Halloween horror night scenes. Dimensions 2.34 by 7.20 by 0.48 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The head is an emissive material, not a punctual light: add your own light at the lens to cast anything. The pole, the arm and the base access door are one static piece. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27277/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function SodiumStreetLightHalloweenSlasherStreet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27277/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27277/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27277/v1/model.glb" alt="Sodium Street Light (Halloween Slasher Street)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27277/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27277/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/halloween-slasher-street-sodium-street-light-4cc0541b · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.