# Rotary Telephone (Halloween Slasher Street)

Free 3D model of a 1980s rotary dial telephone with the handset on the cradle and a coiled cord: 0.24 m Halloween horror hallway prop.

- **URL:** https://3dassets.dev/assets/halloween-slasher-street-rotary-telephone-5eb19268
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27324/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/halloween-slasher-street-rotary-telephone-5eb19268
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Horror, Realistic, Seasonal & Holiday, Interior
- **Geometry:** 1,400 triangles, 1,623 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.256 × 0.2 × 0.305
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a 1980s rotary dial telephone with the handset on the cradle and a coiled cord: 0.24 m Halloween horror hallway prop. Dimensions 0.26 by 0.20 by 0.30 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The dial, the handset and the cord are fixed geometry: nothing lifts and the dial does not turn. Origin at the table surface under the base. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27324/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RotaryTelephoneHalloweenSlasherStreet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27324/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27324/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27324/v1/model.glb" alt="Rotary Telephone (Halloween Slasher Street)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27324/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27324/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/halloween-slasher-street-rotary-telephone-5eb19268 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.