# Roof Slope Panel (Halloween Slasher Street)

Free 3D model of an asphalt shingle roof slope panel for a Halloween horror house kit: 4 m wide, 4.6 m run, 3 m rise, twelve weathered courses.

- **URL:** https://3dassets.dev/assets/halloween-slasher-street-roof-slope-panel-65896f95
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27269/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/halloween-slasher-street-roof-slope-panel-65896f95
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Horror, Realistic, Seasonal & Holiday, Exterior, Modular
- **Geometry:** 168 triangles, 391 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 4 × 3.24 × 4.729
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of an asphalt shingle roof slope panel for a Halloween horror house kit: 4 m wide, 4.6 m run, 3 m rise, twelve weathered courses. Dimensions 4.00 by 3.24 by 4.73 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The origin sits on the eave, at the outer face of the fascia, so the panel drops straight onto a wall top at the eave line and its far end lands on the ridge. Two panels back to back make a gable roof. Static geometry. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27269/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RoofSlopePanelHalloweenSlasherStreet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27269/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27269/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27269/v1/model.glb" alt="Roof Slope Panel (Halloween Slasher Street)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27269/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27269/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/halloween-slasher-street-roof-slope-panel-65896f95 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.