# Roof Ridge Cap (Halloween Slasher Street)

Free 3D model of a shingled ridge cap for a Halloween horror house roof kit: 4 m chevron matched to the 33 degree pitch of the slope panel.

- **URL:** https://3dassets.dev/assets/halloween-slasher-street-roof-ridge-cap-b5f13a67
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27271/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/halloween-slasher-street-roof-ridge-cap-b5f13a67
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Horror, Realistic, Seasonal & Holiday, Exterior, Modular
- **Geometry:** 216 triangles, 336 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 4 × 0.543 × 1.28
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a shingled ridge cap for a Halloween horror house roof kit: 4 m chevron matched to the 33 degree pitch of the slope panel. Dimensions 4.00 by 0.54 by 1.28 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The chevron underside follows the slope panel exactly, so it beds down on the ridge with no gap at its edges. The origin is at the eaves side edges, which is the lowest point of the cap. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27271/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function RoofRidgeCapHalloweenSlasherStreet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27271/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27271/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27271/v1/model.glb" alt="Roof Ridge Cap (Halloween Slasher Street)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27271/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27271/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/halloween-slasher-street-roof-ridge-cap-b5f13a67 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.