# Porch Candy Bowl (Halloween Slasher Street)

Free 3D model of a candy bowl on a small porch stool with a blank take one card: 0.7 m Halloween horror trick or treat prop.

- **URL:** https://3dassets.dev/assets/halloween-slasher-street-porch-candy-bowl-d08254e2
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27304/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/halloween-slasher-street-porch-candy-bowl-d08254e2
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Horror, Realistic, Seasonal & Holiday, Exterior
- **Geometry:** 904 triangles, 1,090 vertices, 5 meshes, 5 materials, 2 textures
- **Size (m):** 0.429 × 0.739 × 0.44
- **Animations:** none
- **File size:** 0.09 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a candy bowl on a small porch stool with a blank take one card: 0.7 m Halloween horror trick or treat prop. Dimensions 0.43 by 0.74 by 0.44 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The card face is blank so you can put your own wording on it. The bowl, the sweets and the stool are one static piece; the sweets do not scatter. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27304/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PorchCandyBowlHalloweenSlasherStreet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27304/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27304/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27304/v1/model.glb" alt="Porch Candy Bowl (Halloween Slasher Street)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27304/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27304/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/halloween-slasher-street-porch-candy-bowl-d08254e2 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.