# Picket Fence Gate Open (Halloween Slasher Street)

Free 3D model of a picket yard gate standing open on its hinges: pre posed Halloween horror variant for a scene that needs the gate ajar.

- **URL:** https://3dassets.dev/assets/halloween-slasher-street-picket-fence-gate-open-a904a819
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27280/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/halloween-slasher-street-picket-fence-gate-open-a904a819
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Horror, Realistic, Seasonal & Holiday, Exterior, Modular
- **Geometry:** 1,596 triangles, 1,522 vertices, 3 meshes, 2 materials, 1 textures
- **Size (m):** 1.55 × 1.35 × 1.165
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a picket yard gate standing open on its hinges: pre posed Halloween horror variant for a scene that needs the gate ajar. Dimensions 1.55 by 1.35 by 1.16 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The leaf pose is baked into the geometry at 62 degrees and carries no clip, so it stays put in a static scene. Use the closed model when you want the animation. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data. Functional variant of picket-fence-gate.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27280/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function PicketFenceGateOpenHalloweenSlasherStreet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27280/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27280/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27280/v1/model.glb" alt="Picket Fence Gate Open (Halloween Slasher Street)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27280/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27280/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/halloween-slasher-street-picket-fence-gate-open-a904a819 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.