# Panel Van (Halloween Slasher Street)

Free 3D model of a 1980s wood panelled cargo van with two hinged rear doors and no side windows: 5.2 m Halloween horror suburban vehicle.

- **URL:** https://3dassets.dev/assets/halloween-slasher-street-panel-van-4401a493
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27330/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/halloween-slasher-street-panel-van-4401a493
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Horror, Realistic, Seasonal & Holiday, Exterior, Animated
- **Geometry:** 4,212 triangles, 4,858 vertices, 25 meshes, 8 materials, 3 textures
- **Size (m):** 2.154 × 1.96 × 5.16
- **Animations:** open, close, roll
- **File size:** 0.14 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a 1980s wood panelled cargo van with two hinged rear doors and no side windows: 5.2 m Halloween horror suburban vehicle. Dimensions 2.15 by 1.96 by 5.16 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door-rear-left at (-0.94, 0.00, -2.40) m; door-rear-right at (0.94, 0.00, -2.40) m; wheel-fl at (-0.94, 0.40, 1.62) m; wheel-fr at (0.94, 0.40, 1.62) m; wheel-rl at (-0.94, 0.40, -1.42) m; wheel-rr at (0.94, 0.40, -1.42) m. Four wheels roll and both rear doors swing out. The cab doors, the bonnet and the steering are fixed, and there is no cargo bay interior: this is an exterior street vehicle. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: open, close and roll. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27330/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function PanelVanHalloweenSlasherStreet(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27330/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27330/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27330/v1/model.glb" alt="Panel Van (Halloween Slasher Street)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27330/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27330/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/halloween-slasher-street-panel-van-4401a493 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.