# Machete (Halloween Slasher Street)

Free 3D model of a heavy clean machete with a moulded grip and a lanyard hole: 0.55 m Halloween horror tool prop, no blood anywhere.

- **URL:** https://3dassets.dev/assets/halloween-slasher-street-machete-0c3452e3
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27320/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/halloween-slasher-street-machete-0c3452e3
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Horror, Realistic, Seasonal & Holiday, Exterior
- **Geometry:** 370 triangles, 446 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.055 × 0.049 × 0.659
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a heavy clean machete with a moulded grip and a lanyard hole: 0.55 m Halloween horror tool prop, no blood anywhere. Dimensions 0.06 by 0.05 by 0.66 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A brush clearing blade, modelled clean and lying flat with the origin at the surface it rests on. No blood, wounds or gore anywhere in this pack. Static geometry. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27320/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function MacheteHalloweenSlasherStreet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27320/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27320/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27320/v1/model.glb" alt="Machete (Halloween Slasher Street)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27320/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27320/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/halloween-slasher-street-machete-0c3452e3 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.