# Kitchen Knife (Halloween Slasher Street)

Free 3D model of a clean chefs kitchen knife lying flat with a riveted dark handle: 0.32 m Halloween horror prop, no blood anywhere.

- **URL:** https://3dassets.dev/assets/halloween-slasher-street-kitchen-knife-6d0ebd70
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27319/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/halloween-slasher-street-kitchen-knife-6d0ebd70
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Horror, Realistic, Seasonal & Holiday, Interior
- **Geometry:** 234 triangles, 368 vertices, 2 meshes, 2 materials, 0 textures
- **Size (m):** 0.036 × 0.03 × 0.415
- **Animations:** none
- **File size:** 0.01 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a clean chefs kitchen knife lying flat with a riveted dark handle: 0.32 m Halloween horror prop, no blood anywhere. Dimensions 0.04 by 0.03 by 0.41 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Lies flat on the blade with the origin at the table surface. Modelled clean: this pack carries no blood, wounds or gore of any kind. Static geometry. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27319/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function KitchenKnifeHalloweenSlasherStreet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27319/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27319/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27319/v1/model.glb" alt="Kitchen Knife (Halloween Slasher Street)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27319/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27319/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/halloween-slasher-street-kitchen-knife-6d0ebd70 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.