# Jack-o-Lantern Scowl (Halloween Slasher Street)

Free 3D model of a scowling jack-o-lantern with angled brows and blocky teeth: 0.48 m Halloween horror carved pumpkin for a porch step.

- **URL:** https://3dassets.dev/assets/halloween-slasher-street-jack-o-lantern-scowl-674c93e5
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27301/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/halloween-slasher-street-jack-o-lantern-scowl-674c93e5
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Horror, Realistic, Seasonal & Holiday, Exterior
- **Geometry:** 776 triangles, 821 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 0.495 × 0.521 × 0.504
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a scowling jack-o-lantern with angled brows and blocky teeth: 0.48 m Halloween horror carved pumpkin for a porch step. Dimensions 0.50 by 0.52 by 0.50 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A second carving so a porch is not a row of one model. Emissive cuts with a glow mass inside, no punctual light and no moving parts. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27301/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function JackOLanternScowlHalloweenSlasherStreet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27301/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27301/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27301/v1/model.glb" alt="Jack-o-Lantern Scowl (Halloween Slasher Street)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27301/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27301/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/halloween-slasher-street-jack-o-lantern-scowl-674c93e5 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.