# Jack-o-Lantern Hollow Eyes (Halloween Slasher Street)

Free 3D model of a jack-o-lantern carved with round hollow eyes and a small open mouth: 0.42 m Halloween horror pumpkin with a rotted rim.

- **URL:** https://3dassets.dev/assets/halloween-slasher-street-jack-o-lantern-hollow-eyes-5bc5cf27
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27302/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/halloween-slasher-street-jack-o-lantern-hollow-eyes-5bc5cf27
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Horror, Realistic, Seasonal & Holiday, Exterior
- **Geometry:** 1,024 triangles, 907 vertices, 4 meshes, 4 materials, 1 textures
- **Size (m):** 0.43 × 0.452 × 0.455
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a jack-o-lantern carved with round hollow eyes and a small open mouth: 0.42 m Halloween horror pumpkin with a rotted rim. Dimensions 0.43 by 0.45 by 0.45 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The smallest of the three carvings, for steps and window sills. Emissive cuts, a glow mass inside, no light source and no animation. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27302/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function JackOLanternHollowEyesHalloweenSlasherStreet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27302/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27302/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27302/v1/model.glb" alt="Jack-o-Lantern Hollow Eyes (Halloween Slasher Street)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27302/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27302/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/halloween-slasher-street-jack-o-lantern-hollow-eyes-5bc5cf27 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.