# Jack-o-Lantern Grin Unlit (Halloween Slasher Street)

Free 3D model of an unlit carved jack-o-lantern with dark hollow cuts: Halloween horror pumpkin for daytime and burnt out scenes.

- **URL:** https://3dassets.dev/assets/halloween-slasher-street-jack-o-lantern-grin-unlit-75fed0e8
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27300/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/halloween-slasher-street-jack-o-lantern-grin-unlit-75fed0e8
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Horror, Realistic, Seasonal & Holiday, Exterior
- **Geometry:** 776 triangles, 829 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 0.467 × 0.491 × 0.482
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of an unlit carved jack-o-lantern with dark hollow cuts: Halloween horror pumpkin for daytime and burnt out scenes. Dimensions 0.47 by 0.49 by 0.48 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Same carving as the lit lantern with the candle out, so a scene can hold both. Static geometry. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data. Colour variant of jack-o-lantern-grin.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27300/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function JackOLanternGrinUnlitHalloweenSlasherStreet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27300/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27300/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27300/v1/model.glb" alt="Jack-o-Lantern Grin Unlit (Halloween Slasher Street)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27300/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27300/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/halloween-slasher-street-jack-o-lantern-grin-unlit-75fed0e8 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.