# House Corner Post (Halloween Slasher Street)

Free 3D model of a boxed corner post for a clapboard house kit: 6.2 m two storey column with a plinth and a cap, for Halloween horror game scenes.

- **URL:** https://3dassets.dev/assets/halloween-slasher-street-house-corner-post-ae23da19
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27267/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/halloween-slasher-street-house-corner-post-ae23da19
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Horror, Realistic, Seasonal & Holiday, Exterior, Modular
- **Geometry:** 588 triangles, 806 vertices, 2 meshes, 2 materials, 1 textures
- **Size (m):** 0.52 × 6.2 × 0.52
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a boxed corner post for a clapboard house kit: 6.2 m two storey column with a plinth and a cap, for Halloween horror game scenes. Dimensions 0.52 by 6.20 by 0.52 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: wall-a (bay) at (0.00, 0.00, 0.00) facing (1, 0, 0); wall-b (bay) at (0.00, 0.00, 0.00) facing (0, 0, 1). Stands in the square where two wall runs stop, so neither run has to mitre. Its port sits on the grid node both runs end on; place it at the corner coordinate with no offset. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27267/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HouseCornerPostHalloweenSlasherStreet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27267/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27267/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27267/v1/model.glb" alt="House Corner Post (Halloween Slasher Street)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27267/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27267/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/halloween-slasher-street-house-corner-post-ae23da19 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.