# Hayride Wagon (Halloween Slasher Street)

Free 3D model of a four wheel timber hayride wagon with slatted sides, a drawbar and loose straw on the bed: 3.6 m Halloween horror farm vehicle.

- **URL:** https://3dassets.dev/assets/halloween-slasher-street-hayride-wagon-1012d2aa
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27296/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/halloween-slasher-street-hayride-wagon-1012d2aa
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Horror, Realistic, Seasonal & Holiday, Exterior, Animated
- **Geometry:** 3,312 triangles, 4,634 vertices, 11 meshes, 3 materials, 1 textures
- **Size (m):** 3.22 × 1.22 × 3.334
- **Animations:** roll
- **File size:** 0.10 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a four wheel timber hayride wagon with slatted sides, a drawbar and loose straw on the bed: 3.6 m Halloween horror farm vehicle. Dimensions 3.22 by 1.22 by 3.33 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: wheel-rl at (-1.18, 0.46, -0.72) m; wheel-rr at (1.18, 0.46, -0.72) m; wheel-fl at (-1.18, 0.46, 0.72) m; wheel-fr at (1.18, 0.46, 0.72) m. All four spoked wheels roll on their own axles. The steering, the drawbar and the bed are fixed: there is no turning front axle, because one rigid node cannot carry a bogie and a wheel at once. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Rigid node-transform clips: roll. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27296/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function HayrideWagonHalloweenSlasherStreet(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/27296/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27296/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27296/v1/model.glb" alt="Hayride Wagon (Halloween Slasher Street)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27296/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27296/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/halloween-slasher-street-hayride-wagon-1012d2aa · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.