# Hallway Side Table (Halloween Slasher Street)

Free 3D model of a small dark timber hallway side table with a dummy drawer front and a lower shelf: 0.7 m Halloween horror interior prop.

- **URL:** https://3dassets.dev/assets/halloween-slasher-street-hallway-side-table-e9c72503
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27325/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/halloween-slasher-street-hallway-side-table-e9c72503
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Horror, Realistic, Seasonal & Holiday, Interior
- **Geometry:** 1,612 triangles, 1,367 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 0.56 × 0.7 × 0.442
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a small dark timber hallway side table with a dummy drawer front and a lower shelf: 0.7 m Halloween horror interior prop. Dimensions 0.56 by 0.70 by 0.44 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The drawer front is a fixed panel, not a working drawer, so nothing here opens. Top at 0.7 m, which takes the rotary telephone or a lantern. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27325/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HallwaySideTableHalloweenSlasherStreet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27325/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27325/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27325/v1/model.glb" alt="Hallway Side Table (Halloween Slasher Street)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27325/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27325/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/halloween-slasher-street-hallway-side-table-e9c72503 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.