# Halloween Pennant Banner (Halloween Slasher Street)

Free 3D model of a 3.2 m Halloween pennant banner with twelve flags and a blank hanging panel: horror game porch and fence dressing.

- **URL:** https://3dassets.dev/assets/halloween-slasher-street-halloween-pennant-banner-e9003fa9
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27311/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/halloween-slasher-street-halloween-pennant-banner-e9003fa9
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Horror, Realistic, Seasonal & Holiday, Exterior
- **Geometry:** 880 triangles, 1,400 vertices, 4 meshes, 4 materials, 0 textures
- **Size (m):** 3.25 × 0.769 × 0.085
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a 3.2 m Halloween pennant banner with twelve flags and a blank hanging panel: horror game porch and fence dressing. Dimensions 3.25 by 0.77 by 0.09 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The centre panel is deliberately blank so you can put your own greeting on it in any language. The origin is at the lowest point of the sag with the end hooks 0.36 m above it. Static cloth, no simulation. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27311/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function HalloweenPennantBannerHalloweenSlasherStreet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27311/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27311/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27311/v1/model.glb" alt="Halloween Pennant Banner (Halloween Slasher Street)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27311/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27311/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/halloween-slasher-street-halloween-pennant-banner-e9003fa9 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.