# Gable End Wall (Halloween Slasher Street)

Free 3D model of a clapboard gable end wall with a round attic vent: 8 m span, 3 m rise, closes the end of a Halloween horror house kit.

- **URL:** https://3dassets.dev/assets/halloween-slasher-street-gable-end-wall-3cd71374
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27268/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/halloween-slasher-street-gable-end-wall-3cd71374
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Horror, Realistic, Seasonal & Holiday, Exterior, Modular
- **Geometry:** 308 triangles, 600 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 0.56 × 3.196 × 8.168
- **Animations:** none
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a clapboard gable end wall with a round attic vent: 8 m span, 3 m rise, closes the end of a Halloween horror house kit. Dimensions 0.56 by 3.20 by 8.17 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Sits on the top port of an upper storey run and closes the roof at that end. The rake boards follow the 33 degree pitch of the roof slope panel. Static geometry; the vent is blanked, not cut through. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27268/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function GableEndWallHalloweenSlasherStreet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27268/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27268/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27268/v1/model.glb" alt="Gable End Wall (Halloween Slasher Street)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27268/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27268/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/halloween-slasher-street-gable-end-wall-3cd71374 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.