# Dead Oak Tree (Halloween Slasher Street)

Free 3D model of a bare dead oak with a forked crown and surface roots: about 6 m of leafless silhouette for Halloween horror night scenes.

- **URL:** https://3dassets.dev/assets/halloween-slasher-street-dead-oak-tree-f23f4382
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27285/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/halloween-slasher-street-dead-oak-tree-f23f4382
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Nature & Landscape
- **Tags:** Horror, Realistic, Seasonal & Holiday, Exterior
- **Geometry:** 847 triangles, 1,751 vertices, 1 meshes, 1 materials, 1 textures
- **Size (m):** 4.272 × 5.767 × 4.173
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a bare dead oak with a forked crown and surface roots: about 6 m of leafless silhouette for Halloween horror night scenes. Dimensions 4.27 by 5.77 by 4.17 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. No leaves anywhere, which is what makes it read against a sky. The origin is at grade on the trunk centre. Static geometry; nothing sways. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27285/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function DeadOakTreeHalloweenSlasherStreet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27285/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27285/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27285/v1/model.glb" alt="Dead Oak Tree (Halloween Slasher Street)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27285/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27285/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/halloween-slasher-street-dead-oak-tree-f23f4382 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.