# CRT Television (Halloween Slasher Street)

Free 3D model of a 1980s wood cased CRT television with rabbit ear antennas and a dead grey screen: 0.7 m Halloween horror living room prop.

- **URL:** https://3dassets.dev/assets/halloween-slasher-street-crt-television-d3b26aed
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27326/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/halloween-slasher-street-crt-television-d3b26aed
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Horror, Realistic, Seasonal & Holiday, Interior
- **Geometry:** 1,084 triangles, 1,181 vertices, 5 meshes, 5 materials, 2 textures
- **Size (m):** 1.011 × 1.165 × 0.665
- **Animations:** none
- **File size:** 0.09 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a 1980s wood cased CRT television with rabbit ear antennas and a dead grey screen: 0.7 m Halloween horror living room prop. Dimensions 1.01 by 1.17 by 0.66 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The screen is an inert glass material with no picture and no emission, so it reads as switched off; light it yourself if you want a flicker. Dials and antennas are fixed. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27326/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function CRTTelevisionHalloweenSlasherStreet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27326/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27326/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27326/v1/model.glb" alt="CRT Television (Halloween Slasher Street)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27326/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27326/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/halloween-slasher-street-crt-television-d3b26aed · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.