# Concrete Kerb Section (Halloween Slasher Street)

Free 3D model of a 4 m concrete kerb, gutter and cracked sidewalk section: modular street edge for Halloween horror suburban game scenes.

- **URL:** https://3dassets.dev/assets/halloween-slasher-street-concrete-kerb-section-ee2da78a
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27276/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/halloween-slasher-street-concrete-kerb-section-ee2da78a
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Horror, Realistic, Seasonal & Holiday, Exterior, Modular
- **Geometry:** 192 triangles, 285 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 4 × 0.26 × 2.581
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a 4 m concrete kerb, gutter and cracked sidewalk section: modular street edge for Halloween horror suburban game scenes. Dimensions 4.00 by 0.26 by 2.58 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Butt sections end to end along X for a street of any length; the asphalt strip runs to the origin edge so two rows can face each other across a carriageway. Static geometry. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27276/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ConcreteKerbSectionHalloweenSlasherStreet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27276/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27276/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27276/v1/model.glb" alt="Concrete Kerb Section (Halloween Slasher Street)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27276/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27276/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/halloween-slasher-street-concrete-kerb-section-ee2da78a · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.