# Clapboard Wall Bay (Halloween Slasher Street)

Free 3D model of a weathered clapboard wall bay for a Halloween horror game asset kit: 4 m module, 3 m storey, two courses missing.

- **URL:** https://3dassets.dev/assets/halloween-slasher-street-clapboard-wall-bay-526aaeea
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27265/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/halloween-slasher-street-clapboard-wall-bay-526aaeea
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Horror, Realistic, Seasonal & Holiday, Exterior, Modular
- **Geometry:** 420 triangles, 630 vertices, 3 meshes, 3 materials, 2 textures
- **Size (m):** 4.011 × 3.058 × 0.31
- **Animations:** none
- **File size:** 0.03 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a weathered clapboard wall bay for a Halloween horror game asset kit: 4 m module, 3 m storey, two courses missing. Dimensions 4.01 by 3.06 by 0.31 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (bay) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); right (bay) at (2.00, 0.00, 0.00) facing (1, 0, 0); base (bay) at (0.00, 0.00, 0.00) facing (0, -1, 0); top (bay) at (0.00, 3.00, 0.00) facing (0, 1, 0). Ground floor module. Exterior weatherboarding faces +Z; the inside face is plain sheathing. Butt bays end to end on a 4 m grid and stack a second storey on the top port. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27265/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ClapboardWallBayHalloweenSlasherStreet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27265/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27265/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27265/v1/model.glb" alt="Clapboard Wall Bay (Halloween Slasher Street)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27265/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27265/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/halloween-slasher-street-clapboard-wall-bay-526aaeea · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.