# Boarded Window Bay (Halloween Slasher Street)

Free 3D model of a boarded up window bay in weathered clapboard: 4 m Halloween horror kit module with four nailed planks over a 1.5 m opening.

- **URL:** https://3dassets.dev/assets/halloween-slasher-street-boarded-window-bay-91cb6525
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27263/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/halloween-slasher-street-boarded-window-bay-91cb6525
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Horror, Realistic, Seasonal & Holiday, Exterior, Modular
- **Geometry:** 1,296 triangles, 1,777 vertices, 5 meshes, 5 materials, 2 textures
- **Size (m):** 4 × 3.059 × 0.33
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a boarded up window bay in weathered clapboard: 4 m Halloween horror kit module with four nailed planks over a 1.5 m opening. Dimensions 4.00 by 3.06 by 0.33 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (bay) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); right (bay) at (2.00, 0.00, 0.00) facing (1, 0, 0); base (bay) at (0.00, 0.00, 0.00) facing (0, -1, 0); top (bay) at (0.00, 3.00, 0.00) facing (0, 1, 0). Ground floor module. The opening is recessed and blanked behind the planks rather than cut through, so the bay stays watertight in a scene lit from outside. Boards and nails are fixed geometry. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27263/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function BoardedWindowBayHalloweenSlasherStreet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27263/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27263/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27263/v1/model.glb" alt="Boarded Window Bay (Halloween Slasher Street)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27263/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27263/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/halloween-slasher-street-boarded-window-bay-91cb6525 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.