# Axe In Stump (Halloween Slasher Street)

Free 3D model of a splitting axe buried in a chopping block with scattered kindling: 1.2 m Halloween horror yard and woodshed prop.

- **URL:** https://3dassets.dev/assets/halloween-slasher-street-axe-in-stump-31725d62
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/27322/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/halloween-slasher-street-axe-in-stump-31725d62
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Horror, Realistic, Seasonal & Holiday, Exterior
- **Geometry:** 1,212 triangles, 1,168 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 1.675 × 1.262 × 1.293
- **Animations:** none
- **File size:** 0.05 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

Free 3D model of a splitting axe buried in a chopping block with scattered kindling: 1.2 m Halloween horror yard and woodshed prop. Dimensions 1.68 by 1.26 by 1.29 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The axe head is sunk in the block and the whole group is one static piece: the axe cannot be pulled out, so use the machete if you need a loose blade. No blood anywhere. Slasher Street palette: weathered clapboard, dark timber, asphalt shingle, dark green trim, galvanised steel, iron black, pumpkin orange, sodium glow, tape red, bone, dry straw and cold glass. Standard PBR materials with embedded procedural maps. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27322/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function AxeInStumpHalloweenSlasherStreet(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/27322/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/27322/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/27322/v1/model.glb" alt="Axe In Stump (Halloween Slasher Street)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/27322/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/27322/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/halloween-slasher-street-axe-in-stump-31725d62 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.