# Taverna Front With Awning (Greek Island Village and Harbour)

Free 3D model of a whitewashed taverna front with a canvas awning for a Greek island village game asset kit: folding blue doors and shutters that open.

- **URL:** https://3dassets.dev/assets/greek-island-village-and-harbour-taverna-front-with-aw-6f2775e2
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37083/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/greek-island-village-and-harbour-taverna-front-with-aw-6f2775e2
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Modular, Animated
- **Geometry:** 6,072 triangles, 5,656 vertices, 18 meshes, 7 materials, 3 textures
- **Size (m):** 5.12 × 4 × 6.08
- **Animations:** door-open, door-close, shutter-open, shutter-close
- **File size:** 0.17 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a whitewashed taverna front with a canvas awning for a Greek island village game asset kit: folding blue doors and shutters that open. Dimensions 5.12 by 4.00 by 6.08 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door-left at (-1.23, 0.00, 2.05) m; door-right at (0.03, 0.00, 2.05) m; shutter-0-left at (-2.41, 1.85, 2.08) m; shutter-0-right at (-1.39, 1.85, 2.08) m; shutter-1-left at (1.39, 1.85, 2.08) m; shutter-1-right at (2.41, 1.85, 2.08) m. Connectors: left (block) at (-2.50, 0.00, 0.00) facing (-1, 0, 0); right (block) at (2.50, 0.00, 0.00) facing (1, 0, 0). A 5.00 by 4.00 m block 3.50 m to the parapet head with a 2.00 m awning on two timber posts over the terrace. It butts onto the house blocks on the same side ports at 4 m centres. The two folding leaves and both sets of shutters swing; the canvas is a flexible material and is modelled solid and static. No real island, village, chapel, taverna, boat or producer is depicted, and every board is blank or carries invented abstract marks with no lettering in any script. Island village palette: limewash white, grey island stone, Aegean blue paint, pale weathered timber, dark oak, terracotta, cream canvas, dark iron, brass, deep teal used for glazing and for the sea, olive leaf green and bougainvillea magenta. Rigid node-transform clips: door-open, door-close, shutter-open and shutter-close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37083/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function TavernaFrontWithAwningGreekIslandVillageAndHarbour(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37083/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37083/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37083/v1/model.glb" alt="Taverna Front With Awning (Greek Island Village and Harbour)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37083/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37083/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/greek-island-village-and-harbour-taverna-front-with-aw-6f2775e2 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.