# Quay Edge Module (Greek Island Village and Harbour)

Free 3D model of a stone quay edge module for a Greek island village game asset kit: a 4 m coped wall with mooring rings and rope fenders on the water face.

- **URL:** https://3dassets.dev/assets/greek-island-village-and-harbour-quay-edge-module-c4f14c1f
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37101/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/greek-island-village-and-harbour-quay-edge-module-c4f14c1f
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Roads & Infrastructure
- **Tags:** Modern, Realistic, Exterior, Modular
- **Geometry:** 1,396 triangles, 1,151 vertices, 3 meshes, 3 materials, 2 textures
- **Size (m):** 4 × 0.92 × 0.89
- **Animations:** none
- **File size:** 0.09 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a stone quay edge module for a Greek island village game asset kit: a 4 m coped wall with mooring rings and rope fenders on the water face. Dimensions 4.00 by 0.92 by 0.89 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Connectors: left (quay) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); right (quay) at (2.00, 0.00, 0.00) facing (1, 0, 0). A 4.00 m quay run 0.90 m high and 0.74 m over the coping, with the water face at +Z. Runs butt end to end on the side ports at 4 m centres, and the coping finishes flush with the village paving when the run is set 0.90 m down. Static geometry. No real island, village, chapel, taverna, boat or producer is depicted, and every board is blank or carries invented abstract marks with no lettering in any script. Island village palette: limewash white, grey island stone, Aegean blue paint, pale weathered timber, dark oak, terracotta, cream canvas, dark iron, brass, deep teal used for glazing and for the sea, olive leaf green and bougainvillea magenta. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37101/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function QuayEdgeModuleGreekIslandVillageAndHarbour(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37101/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37101/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37101/v1/model.glb" alt="Quay Edge Module (Greek Island Village and Harbour)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37101/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37101/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/greek-island-village-and-harbour-quay-edge-module-c4f14c1f · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.