# Island Village Square and Harbour (Greek Island Village and Harbour)

A whitewashed island village standing over its fishing harbour. A terrace of six blocks runs along the back of the square, three widths of cube house with blue shutters, a taverna front under its canvas awning and a corner block turning the east end, with a roof terrace,...

- **URL:** https://3dassets.dev/assets/greek-island-village-and-harbour-island--f1d7f415-starter-scene
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37122/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/greek-island-village-and-harbour-island--f1d7f415-starter-scene
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Environments & Scenes
- **Tags:** Modern, Realistic, Kit / Set
- **Geometry:** 136,408 triangles, 184,418 vertices, 276 meshes, 12 materials, 3 textures
- **Size (m):** 53.647 × 10.55 × 24.541
- **Animations:** none
- **File size:** 3.99 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

A whitewashed island village standing over its fishing harbour. A terrace of six blocks runs along the back of the square, three widths of cube house with blue shutters, a taverna front under its canvas awning and a corner block turning the east end, with a roof terrace, chimneys and a rooftop tank as silhouette above them and a balcony, an external stair and a bougainvillea on their fronts. Two more blocks face the square from the west under a stone lane arch, a domed chapel closes the east side behind a run of courtyard walls, and the taverna terrace fills the middle with tables, rush seat chairs, a barrel table, parasols, a grape pergola and a blank hanging sign. The square itself carries a wellhead, a public tap, a donkey trough, benches, olives, a fig, planters and pots. In front of it a continuous quay run drops 0.90 m to the water, dressed with bollards, blue lamps, nets, creels, crates, oars and an anchor, with a stone jetty running out and two clinker fishing boats and a small one hauled up on the shingle strand at the west end. Above the village, on the level the stepped lane climbs to, a windmill tower turns its ten sail cross beside a bell wall. The sea is laid into the ground as 4 m water tiles set 0.72 m below the paving, so the plot is one continuous surface with no hole in it.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37122/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function IslandVillageSquareAndHarbourGreekIslandVillageAndHarbour(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37122/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37122/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37122/v1/model.glb" alt="Island Village Square and Harbour (Greek Island Village and Harbour)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37122/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37122/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/greek-island-village-and-harbour-island--f1d7f415-starter-scene · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.