# Fishing Boat Large (Greek Island Village and Harbour)

Free 3D model of a fishing boat for a Greek island village game asset kit: a 6.6 m clinker hull with a wheelhouse, a mast, a deck hatch that opens and a blank name board.

- **URL:** https://3dassets.dev/assets/greek-island-village-and-harbour-fishing-boat-large-2a145bf6
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37106/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/greek-island-village-and-harbour-fishing-boat-large-2a145bf6
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Vehicles
- **Tags:** Modern, Realistic, Exterior, Animated
- **Geometry:** 4,368 triangles, 7,845 vertices, 9 meshes, 7 materials, 2 textures
- **Size (m):** 2.209 × 3.403 × 6.872
- **Animations:** open, close
- **File size:** 0.20 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a fishing boat for a Greek island village game asset kit: a 6.6 m clinker hull with a wheelhouse, a mast, a deck hatch that opens and a blank name board. Dimensions 2.21 by 3.40 by 6.87 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: hatch at (0.00, 0.62, 1.66) m. A 6.60 m boat, 2.10 m in the beam and 3.40 m to the masthead. The origin is on the footprint at the keel. The fish hold hatch lifts; the mast, the standing rigging and the boom are static, because a rope is flexible material and a stayed mast is a linkage neither of which one rigid node transform can drive. The name board is blank: no name, port or fleet is modelled. No real island, village, chapel, taverna, boat or producer is depicted, and every board is blank or carries invented abstract marks with no lettering in any script. Island village palette: limewash white, grey island stone, Aegean blue paint, pale weathered timber, dark oak, terracotta, cream canvas, dark iron, brass, deep teal used for glazing and for the sea, olive leaf green and bougainvillea magenta. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37106/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function FishingBoatLargeGreekIslandVillageAndHarbour(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37106/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37106/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37106/v1/model.glb" alt="Fishing Boat Large (Greek Island Village and Harbour)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37106/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37106/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/greek-island-village-and-harbour-fishing-boat-large-2a145bf6 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.