# External Stair Run (Greek Island Village and Harbour)

Free 3D model of a whitewashed external stair run for a Greek island village game asset kit: thirteen stone nosed steps climbing 2.60 m against a house wall.

- **URL:** https://3dassets.dev/assets/greek-island-village-and-harbour-external-stair-run-4e3deeba
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37067/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/greek-island-village-and-harbour-external-stair-run-4e3deeba
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Modular
- **Geometry:** 5,616 triangles, 4,912 vertices, 3 meshes, 3 materials, 2 textures
- **Size (m):** 1.286 × 3.07 × 3.945
- **Animations:** none
- **File size:** 0.19 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a whitewashed external stair run for a Greek island village game asset kit: thirteen stone nosed steps climbing 2.60 m against a house wall. Dimensions 1.29 by 3.07 by 3.94 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. The flight climbs 2.60 m over 3.90 m toward +Z at a 0.20 m rise and a 0.30 m going, with a low whitewashed cheek and a blue coping on the open side. The origin is on the footprint at the foot of the flight. Static geometry. No real island, village, chapel, taverna, boat or producer is depicted, and every board is blank or carries invented abstract marks with no lettering in any script. Island village palette: limewash white, grey island stone, Aegean blue paint, pale weathered timber, dark oak, terracotta, cream canvas, dark iron, brass, deep teal used for glazing and for the sea, olive leaf green and bougainvillea magenta. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37067/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function ExternalStairRunGreekIslandVillageAndHarbour(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37067/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37067/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37067/v1/model.glb" alt="External Stair Run (Greek Island Village and Harbour)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37067/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37067/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/greek-island-village-and-harbour-external-stair-run-4e3deeba · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.