# Donkey Trough (Greek Island Village and Harbour)

Free 3D model of a stone water trough with a tethering post for a Greek island village game asset kit: a coped trough holding still water.

- **URL:** https://3dassets.dev/assets/greek-island-village-and-harbour-donkey-trough-9f20d7a1
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37116/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/greek-island-village-and-harbour-donkey-trough-9f20d7a1
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Exterior
- **Geometry:** 660 triangles, 566 vertices, 3 meshes, 3 materials, 1 textures
- **Size (m):** 2.564 × 0.96 × 0.97
- **Animations:** none
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a stone water trough with a tethering post for a Greek island village game asset kit: a coped trough holding still water. Dimensions 2.56 by 0.96 by 0.97 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. A 2.28 by 0.76 m trough 0.64 m high with a 0.96 m tethering post beside it. No animal is modelled anywhere in this pack and there are no skinned meshes in it. Static geometry. No real island, village, chapel, taverna, boat or producer is depicted, and every board is blank or carries invented abstract marks with no lettering in any script. Island village palette: limewash white, grey island stone, Aegean blue paint, pale weathered timber, dark oak, terracotta, cream canvas, dark iron, brass, deep teal used for glazing and for the sea, olive leaf green and bougainvillea magenta. Static geometry; no rig, animation, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37116/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function DonkeyTroughGreekIslandVillageAndHarbour(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37116/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37116/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37116/v1/model.glb" alt="Donkey Trough (Greek Island Village and Harbour)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37116/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37116/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/greek-island-village-and-harbour-donkey-trough-9f20d7a1 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.