# Cube House Corner Block (Greek Island Village and Harbour)

Free 3D model of a whitewashed corner house block for a Greek island village game asset kit: two finished faces, blue shutters and a rounded corner buttress.

- **URL:** https://3dassets.dev/assets/greek-island-village-and-harbour-cube-house-corner-blo-c475dcb7
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/37065/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/greek-island-village-and-harbour-cube-house-corner-blo-c475dcb7
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Exterior, Modular, Animated
- **Geometry:** 5,984 triangles, 5,797 vertices, 18 meshes, 5 materials, 2 textures
- **Size (m):** 4.367 × 6.16 × 4.519
- **Animations:** door-open, door-close, shutter-open, shutter-close
- **File size:** 0.15 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Free 3D model of a whitewashed corner house block for a Greek island village game asset kit: two finished faces, blue shutters and a rounded corner buttress. Dimensions 4.37 by 6.16 by 4.52 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at ground level. Animated pivot nodes: door at (-1.04, 0.00, 2.05) m; shutter-0-left at (-1.54, 4.12, 2.08) m; shutter-0-right at (-0.46, 4.12, 2.08) m; shutter-1-left at (0.46, 4.12, 2.08) m; shutter-1-right at (1.54, 4.12, 2.08) m; shutter-2-left at (2.08, 4.12, 1.24) m; shutter-2-right at (2.08, 4.12, 0.16) m. Connectors: left (block) at (-2.00, 0.00, 0.00) facing (-1, 0, 0); back (block) at (0.00, 0.00, -2.00) facing (0, 0, -1); roof (roof) at (0.00, 5.78, 0.00) facing (0, 1, 0). Cube block 4.00 by 4.00 m on the same 5.60 m wall head as the straight blocks, finished on the +Z and +X faces so it turns a terrace. The left and back ports butt onto straight blocks running away in both directions. The door and the three sets of shutters swing. No real island, village, chapel, taverna, boat or producer is depicted, and every board is blank or carries invented abstract marks with no lettering in any script. Island village palette: limewash white, grey island stone, Aegean blue paint, pale weathered timber, dark oak, terracotta, cream canvas, dark iron, brass, deep teal used for glazing and for the sea, olive leaf green and bougainvillea magenta. Rigid node-transform clips: door-open, door-close, shutter-open and shutter-close. No skinning. No collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37065/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function CubeHouseCornerBlockGreekIslandVillageAndHarbour(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37065/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/37065/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/37065/v1/model.glb" alt="Cube House Corner Block (Greek Island Village and Harbour)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37065/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/37065/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/greek-island-village-and-harbour-cube-house-corner-blo-c475dcb7 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.